Category: Games


Project Summary:

Faculty: Dr. Robin DeMuth ↔ Type of Project: Interactive model

A flash game was created to help students learn gynecological terms in preparation for a pelvic exam experience. The wild cards timed game tests students understanding of important terms and acronyms.  Asterisks are displayed on the answer word to stimulate learner’s thinking and enhance retention of the key gynecological terms. Each question offers a ‘hint’  and immediate feedback is given for correct/incorrect answers.  

Technology and Software:

  • Adobe Dreamweaver
  • Adobe Flash
  • Raptivity
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Intro to Radiology Games

 Project Summary: 

Faculty: Dr. Gerald Aben ↔ Type of Project: Interactive model

A set of interactive flash-based games were designed to enhance the curricular materials in  a new blended Radiology course that will be used by first year students in the allopathic and osteopathic MSU medical schools in four different locations in Michigan.    

The games help students practice radiological imaging of normal and abnormal human anatomy, principles of imaging pathology and its various modalities available, and specifics of imaging for different pathologies.   

These curricular materials are integrated with self-paced online modules that students can access for review and practice at their convenience.   

Technology and Software: 

  • Adobe Flash
  • Raptivity

Additional images from this project:   

   

Project Summary: 

Faculty: Dr. Kathy Lovell ↔ Type of Project: Interactive Model

This interactive model is an online component of the Neuropathology Navigator (cerebrovascular disorders section) and is designed for students to test mastery of the gross pathology appearance of major types of cerebrovascular disorders.    

 The interaction model engages the student in a classification exercise. The student associates the images with certain categories. The use of associated images helps concretize the linkages between the topics and their categories.  

Technology and Software: 

  • Adobe Dreamweaver
  • Raptivity
  • Adobe Flash

Project Summary:

Faculty: Dr. Kathy Lovell ↔ Type of Project: Interactive Model

This quiz game is intended to be used by students when reviewing Peripheral Nervous System anatomy. It involves questions about spinal cord levels associated with muscle control, reflexes, and sensory dermatomes, as well as distinctions between effects of upper and lower motor neurons.    

The design is similar to a game of Jeopardy, with points awarded for correctly answering questions in each category. Because students type the answer into a text field, the questions/answers were selected to be simple entry not subject to spelling errors or terminology variations, e.g. c6, umn.  The student gains practice in understanding effects of lesions at different spinal cord levels.     

Technology and Software: 

  • Adobe Dreamweaver
  • Raptivity
  • Adobe Flash

Additional images from this project: 

     

 

Project summary:

Faculty: Dr. Carol Wilkins ↔ Type of Project: Interactive Model

A series of flashcards were developed of the 20 amino acids and some secondary amino acids as well as nucleotide structures (including the components of nitrogenous bases and sugars). The flashcards display the structures on the front, and when the card is selected it flips over to display the name of the structure. 

In the Fall 2007 offering of BMB 514, the number of face-to-face lectures was reduced by recording tutorials covering the basic structures of the amino acids and nucleotides. Faculty felt that students at this level should be able to learn this material on their own with a detailed enough tutorial and complementary problem sets.  These flashcards are to help the students achieve one of the main objectives:  the ability to recognize these structures and name them accordingly. 

Technology and Software:

  • Adobe Dreamweaver
  • Raptivity
  • Adobe Flash