Tag Archive: self-paced


Travel Medicine Online

Project Summary:

Faculty: Dr. Mary Nettleman ↔ Type of Project: Online Lecture

Several didactic materials were developed and integrated as part of an online course curriculum for teaching travel medicine to medical students. The goal of these materials was to provide instructional tools on travel medicine appropriate for medical students during their pre-clinical years. The materials are also appropriate for use in a problem-based learning module, self-guided learning or could be assigned as part of a clinical clerkship.

The materials included  a narrated slide presentation, and a video interview to demonstrate taking a pre-travel patient care history. In addition, iPod and PDA versions of the narrated presentation were created to allow portability of the content for just in time learning.

Technology and Software:

  • Camtasia
  • PowerPoint
  • MPEG-4
  • Windows Media Video

Additional images from this project:

   

Project Summary:

Faculty: Dr. Deborah Wagenaar ↔ Type of Project: Online Lecture

 A series of core lectures were recorded over the course of a year for use by medical students during their Psychiatry clerkships. The lectures cover the following four main units: 

  • Clinical Skills
  • psychopathology and Disease Classification
  • Disease Prevention, Management, and Therapeutics
  • Professionalism, ethics and the Law

The goals of the on-line lecture series were: 1) to develop consistent curriculum across all clerkship sites. 2) to help the student recognize the signs and symptoms of major mental illness. 3) to help the student understand the types and indications for psychiatric treatment for major mental disorders.  4) to expose the student to psychopathology throughout the lifespan.  5) to provide a portable user-friendly mechanism to learn about psychiatry and link this to clinical cases seen during the clerkship and  6) to increase awareness of cultural differences and health care disparities in psychiatric care. Additionally, the lectures can be used as a review tool for students preparing to take the NMBE shelf exam. 

Different lecture formats (Flash , Windows Media Video, iPod, MP3) are available to students to facilitate access and review of the Psychiatry clerkship materials. 

Technology and Software:

  • Adobe Flash
  • Camtasia Studio
  • MP3
  • MPEG-4
  • PowerPoint
  • Windows Media Video

 Additional images from this project: 

     

Focused H & P Cases

Project Summary:

Faculty: Dr. Dianne Wagner & Brian Hill ↔ Type of Project: Website Design

 The purpose of the site is to provide medical students with examples of patient cases similar to what they will experience in their clerkships.  

The videos show from a student’s perspective, multiple parts involved in patient care beginning with an initial focused H&P, a case presentation to an attending physician, a follow-up visit with the patient, and written records for the patient encounters. There are separate cases for each clerkship.   

Each clerkship material contains  pre-video and post-video surveys to assess the utility and functionality of these cases as part of a student’s overall medical school experience.  

Technology and Software:

  • Adobe Dreamweaver
  • Adobe Fireworks
  • Adobe PDF
  • PluginLab
  • Quicktime Pro
  • StoreMedia
  • SurveyMonkey

Additional images from this project:  

  

Project Summary:

Faculty: Dr. Robin DeMuth ↔ Type of Project: Interactive model

A flash game was created to help students learn gynecological terms in preparation for a pelvic exam experience. The wild cards timed game tests students understanding of important terms and acronyms.  Asterisks are displayed on the answer word to stimulate learner’s thinking and enhance retention of the key gynecological terms. Each question offers a ‘hint’  and immediate feedback is given for correct/incorrect answers.  

Technology and Software:

  • Adobe Dreamweaver
  • Adobe Flash
  • Raptivity

Intro to Radiology Games

 Project Summary: 

Faculty: Dr. Gerald Aben ↔ Type of Project: Interactive model

A set of interactive flash-based games were designed to enhance the curricular materials in  a new blended Radiology course that will be used by first year students in the allopathic and osteopathic MSU medical schools in four different locations in Michigan.    

The games help students practice radiological imaging of normal and abnormal human anatomy, principles of imaging pathology and its various modalities available, and specifics of imaging for different pathologies.   

These curricular materials are integrated with self-paced online modules that students can access for review and practice at their convenience.   

Technology and Software: 

  • Adobe Flash
  • Raptivity

Additional images from this project: